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IMPACT Program

IMPACT:Ìý Innovation, Market-Driven Productization, and Commercialization of [deep] Technologies

The IMPACT Program at 91ºÚÁÏ꿉۪s Wond’ry enables undergraduates to turn innovative research into scalable, human-centered commercialization.

Funded by the Clark Foundation, IMPACT offers a hands-on learning experience centered on a three-phase journey–Uncover, Invent, Propel–where students design, prototype, and validate solutions that tackle real-world challenges.

IMPACT Program

Program Information

  • The Three-Phase Journey

    Uncover – Discover Needs, Frame Challenges
    Students begin by identifying unmet needs, interviewing stakeholders, and framing evidence-based problem statements. Exploring human-centered design, they learn to uncover the right needs before moving to solutions.

    Invent – Prototype, Test, Iterate
    Teams create, develop, and test ideas in the Wond’ry’s makerspaces. With access to tools and industry mentors, students learn to iterate rapidly, fail quickly, and refine impactful solutions.

    Propel – Business Acumen & Venture Development
    Students validate market fit, develop business models, and practice entrepreneurial storytelling. They wrap up their journey at the Annual IMPACT Summit by pitching faculty, mentors, and industry leaders.

  • Program Benefits
    • A multi-year innovation pathway: Freshman seminar → Impact cohort → Propel phase
    • Hands-on training in design, prototyping, and venture development
    • Mentorship from faculty, alumni, and industry partners
    • Opportunities for internships, funding, and commercialization support
    • Culmination at the Annual IMPACT Summit
  • Who may apply?

    91ºÚÁÏÍø School of Engineering Students and undergraduates from 91ºÚÁÏ꿉۪s colleges.

    No prior experience required.

  • Year-by-Year Pathways

    Year 0: ES 1115 – Need-Finding in Deep Tech
    Course Details: Wednesdays, 3:25 – 4:25 PM | The Wond’ry, 3rd Floor
    Format: 1-credit freshman seminar
    Focus: Students explore the foundations of human-centered design, practicing interviews, fieldwork, and observation to identify unmet needs in deep tech contexts.
    Outcome: A validated need statement portfolio that prepares students for advanced entry points into the program.


    Year 1: Official Entry via Design Discovery
    Students take ENGM 3890-02: Design Discovery, the gateway into IMPACT’s Uncover + Invent phases.

    Experience:

    • Conduct stakeholder research and ecosystem mapping.
    • Frame challenges through evidence-based need finding.
    • Prototype and test ideas in the Wond’ry’s makerspaces.
    • Supplement learning through courses such as How to Make Almost Anything and Make It Matter.

    Outcome: Students develop functional prototypes and refined challenge statements, setting the stage for venture development.


    Year 2: Propel Phase
    Students advance into IMPACT’s Propel phase, where they gain business acumen and prepare their ventures for market entry.

    Experience:

    • Business model creation and market validation.
    • Regulatory and commercialization strategy.
    • Pitch preparation and entrepreneurial storytelling.
    • Culmination: Teams showcase their ventures at the Annual IMPACT Summit, connecting with investors, mentors, and industry leaders.
  • Annual IMPACT Summit

    The Annual IMPACT Summit is the capstone experience of the program. This event serves as both a celebration of student innovation and a launchpad for commercialization. Students from the Propel phase pitch their ventures to faculty, mentors, industry leaders, and potential investors.


    Key Features:

    • Venture Pitches: Teams present their market-validated prototypes to a panel of experts and entrepreneurs.
    • Prototype Showcase: Interactive booths where students demonstrate their innovations and gather real-time feedback.
    • Mentorship & Networking: Direct engagement with industry professionals, alumni, and investors.
    • Awards & Prizes: Recognition across categories such as Most Promising Deep Tech Venture, Social Impact Innovation, and Best Use of Human-Centered Design.


    The IMPACT Summit positions 91ºÚÁÏÍø as a pipeline for deep tech commercialization, preparing students to move beyond prototypes into real-world ventures.

  • Contact Us

    For any questions or to learn more please contact Cecilio Ponce at Cecilio.ponce@vanderbilt.edu.

Applications are OPEN!

Key Dates and Timeline

Application Deadline: May 1, 2026
Ìý
Program Begins:ÌýSeptember 14, 2026

Introduction to UX Design Collage